Game detection: foreign GPU holders take an external lock hold (GAME_PROCS, GPU_FOREIGN_VRAM_MB)

This commit is contained in:
mram
2026-09-21 17:16:56 +02:00
parent 14120bf4a4
commit e4bdc92ece
16 changed files with 736 additions and 25 deletions
+43 -8
View File
@@ -1,6 +1,8 @@
// Package lock implements the two-mode GPU arbitration lock: any number of
// concurrent LLM requests ("readers") or exactly one image job ("writer"),
// with image jobs taking priority over newly arriving LLM requests.
// with image jobs taking priority over newly arriving LLM requests. An
// external hold (SetExternal) blocks new grants of both kinds while a
// foreign process — e.g. a game — holds the GPU; in-flight work drains.
package lock
import (
@@ -13,9 +15,10 @@ import (
type State string
const (
StateIdle State = "idle"
StateLLM State = "llm"
StateImage State = "image"
StateIdle State = "idle"
StateLLM State = "llm"
StateImage State = "image"
StateExternal State = "external"
)
type imageWaiter struct{ id uint64 }
@@ -30,6 +33,7 @@ type Lock struct {
imageActive bool // an image job holds the GPU
imageQ []imageWaiter
nextID uint64
external string // non-empty: a foreign process (e.g. a game) holds the GPU
log *slog.Logger
}
@@ -52,12 +56,41 @@ func (l *Lock) logTransition(msg string, args ...any) {
}
}
// SetExternal records that a process outside gpu-turnstile's control (a
// game, another ML job) holds the GPU: new LLM and image grants block until
// ClearExternal. In-flight work is not preempted. holder describes the
// process for logs and busy responses.
func (l *Lock) SetExternal(holder string) {
l.mu.Lock()
l.external = holder
l.broadcast()
l.mu.Unlock()
l.logTransition("lock transition", "state", StateExternal, "holder", holder)
}
// ClearExternal lifts the external hold; waiting LLM and image requests
// proceed.
func (l *Lock) ClearExternal() {
l.mu.Lock()
l.external = ""
l.broadcast()
l.mu.Unlock()
l.logTransition("lock transition", "state", StateIdle)
}
// External returns the current external holder, or "" when none.
func (l *Lock) External() string {
l.mu.Lock()
defer l.mu.Unlock()
return l.external
}
// AcquireLLM blocks until no image job is active or pending, then registers
// one in-flight LLM request. Returns ctx.Err() if the context is cancelled
// while waiting; no state is changed in that case.
func (l *Lock) AcquireLLM(ctx context.Context) error {
l.mu.Lock()
for l.imageActive || len(l.imageQ) > 0 {
for l.imageActive || len(l.imageQ) > 0 || l.external != "" {
ch := l.change
l.mu.Unlock()
select {
@@ -76,10 +109,10 @@ func (l *Lock) AcquireLLM(ctx context.Context) error {
// TryAcquireLLM acquires one in-flight LLM slot without waiting and
// reports whether it succeeded. It fails when an image job is active or
// pending.
// pending or an external hold is set.
func (l *Lock) TryAcquireLLM() bool {
l.mu.Lock()
if l.imageActive || len(l.imageQ) > 0 {
if l.imageActive || len(l.imageQ) > 0 || l.external != "" {
l.mu.Unlock()
return false
}
@@ -120,7 +153,7 @@ func (l *Lock) AcquireImage(ctx context.Context) error {
for {
l.mu.Lock()
if l.imageQ[0].id == w.id && l.n == 0 && !l.imageActive {
if l.imageQ[0].id == w.id && l.n == 0 && !l.imageActive && l.external == "" {
l.imageQ = l.imageQ[1:]
l.imageActive = true
l.mu.Unlock()
@@ -166,6 +199,8 @@ func (l *Lock) Snapshot() (state State, llmInflight int, imagePending bool) {
state = StateImage
case l.n > 0:
state = StateLLM
case l.external != "":
state = StateExternal
default:
state = StateIdle
}
+67
View File
@@ -226,3 +226,70 @@ func TestRace(t *testing.T) {
t.Fatalf("leaked lock state: state=%s n=%d pending=%v", state, n, pending)
}
}
func TestExternalHoldBlocksBoth(t *testing.T) {
lk := New(nil)
ctx := context.Background()
lk.SetExternal("game.exe (pid 42)")
if lk.TryAcquireLLM() {
t.Fatal("TryAcquireLLM succeeded during external hold")
}
if got := lk.External(); got != "game.exe (pid 42)" {
t.Fatalf("External() = %q", got)
}
if state, _, _ := lk.Snapshot(); state != StateExternal {
t.Fatalf("state=%s, want external", state)
}
llmAcquired := make(chan struct{})
go func() {
if err := lk.AcquireLLM(ctx); err != nil {
t.Error(err)
}
close(llmAcquired)
}()
assertBlocked(t, llmAcquired, "LLM acquire during external hold")
imageAcquired := make(chan struct{})
go func() {
if err := lk.AcquireImage(ctx); err != nil {
t.Error(err)
}
close(imageAcquired)
}()
assertBlocked(t, imageAcquired, "image acquire during external hold")
lk.ClearExternal()
// The queued image job wins over the LLM waiter (image priority).
waitFor(t, imageAcquired, "image acquire after ClearExternal")
assertBlocked(t, llmAcquired, "LLM acquire while image active")
lk.ReleaseImage()
waitFor(t, llmAcquired, "LLM acquire after image release")
lk.ReleaseLLM()
}
func TestExternalHoldDoesNotPreempt(t *testing.T) {
lk := New(nil)
ctx := context.Background()
if err := lk.AcquireLLM(ctx); err != nil {
t.Fatal(err)
}
lk.SetExternal("game.exe")
// In-flight LLM work keeps the llm state; the hold blocks new grants.
if state, _, _ := lk.Snapshot(); state != StateLLM {
t.Fatalf("state=%s, want llm while work in flight", state)
}
if lk.TryAcquireLLM() {
t.Fatal("TryAcquireLLM succeeded during external hold")
}
lk.ReleaseLLM()
if state, _, _ := lk.Snapshot(); state != StateExternal {
t.Fatalf("state=%s, want external after drain", state)
}
lk.ClearExternal()
if state, _, _ := lk.Snapshot(); state != StateIdle {
t.Fatalf("state=%s, want idle", state)
}
}