Reads the same PDH counters as Task Manager (\GPU Engine(*)\Utilization Percentage, locale-independent via PdhAddEnglishCounterW), which cover graphics work under WDDM — games are caught without an exe list and the offender is named. Windows-only; a missing or failing counter disables the path with one log line. dwm (the desktop compositor) joins the default ignore list.
237 lines
7.7 KiB
Go
237 lines
7.7 KiB
Go
// Package game detects processes outside gpu-turnstile's control that hold
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// the GPU — typically a game — so the proxy can block new GPU work and free
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// VRAM while they run. Three detection paths: an explicit process watch
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// list (GAME_PROCS), a foreign-VRAM threshold via nvidia-smi
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// (GPU_FOREIGN_VRAM_MB), and a per-process GPU 3D-engine utilization
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// threshold via Windows PDH counters (GPU_FOREIGN_UTIL_PCT). The latter two
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// catch anything not on the ignore list without naming individual games.
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package game
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"os/exec"
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"slices"
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"strconv"
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"strings"
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)
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// Process is one running OS process.
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type Process struct {
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PID int
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Name string
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}
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// computeApp is one process holding GPU memory, as reported by nvidia-smi.
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type computeApp struct {
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PID int
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UsedMB int
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}
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// Detector checks whether a foreign process holds the GPU. The zero value
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// (no watch list, no thresholds) never detects anything; main only starts
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// the poll loop when at least one path is configured.
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type Detector struct {
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procs map[string]bool // normalized names from GAME_PROCS
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vramMB int // foreign VRAM threshold; 0 = disabled
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utilPct int // foreign 3D-engine utilization threshold; 0 = disabled
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ignore map[string]bool // normalized names never counted as foreign
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log *slog.Logger
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noNvidia bool // nvidia-smi was not found; VRAM path disabled for good
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sampler *gpuEngineSampler // open PDH query, opened lazily on first Check
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noPDH bool // engine counters unavailable; util path disabled for good
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}
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// New builds a Detector from the configured watch list, VRAM threshold in
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// MiB, 3D-engine utilization threshold in percent (both 0 = disabled) and
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// ignore list. Names are matched case-insensitively, with or without a
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// trailing ".exe".
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func New(procs []string, vramMB, utilPct int, ignore []string, log *slog.Logger) *Detector {
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if log == nil {
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log = slog.Default()
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}
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return &Detector{
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procs: nameSet(procs),
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vramMB: vramMB,
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utilPct: utilPct,
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ignore: nameSet(ignore),
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log: log,
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}
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}
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// normName lowercases a process name and strips a trailing ".exe" so the
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// watch and ignore lists match on Windows and Linux spellings alike.
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func normName(s string) string {
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return strings.TrimSuffix(strings.ToLower(strings.TrimSpace(s)), ".exe")
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}
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func nameSet(names []string) map[string]bool {
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set := make(map[string]bool, len(names))
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for _, n := range names {
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if n = normName(n); n != "" {
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set[n] = true
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}
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}
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return set
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}
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// Check looks once for foreign GPU holders and returns a human-readable
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// description of each (empty when the GPU is free for gpu-turnstile's
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// consumers). A failing nvidia-smi call is returned as an error only when
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// the process list found nothing; a missing nvidia-smi binary disables the
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// VRAM path permanently (logged once), as do missing engine counters.
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func (d *Detector) Check(ctx context.Context) ([]string, error) {
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ps, psErr := processes()
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utils := d.engineUtil()
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var apps []computeApp
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if d.vramMB > 0 && !d.noNvidia {
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var err error
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apps, err = queryComputeApps(ctx)
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if errors.Is(err, exec.ErrNotFound) {
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d.noNvidia = true
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d.log.Warn("GPU_FOREIGN_VRAM_MB is set but nvidia-smi was not found; VRAM detection disabled")
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} else if err != nil {
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return d.detect(ps, nil, utils), err
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}
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}
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return d.detect(ps, apps, utils), psErr
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}
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// engineUtil samples per-process 3D-engine utilization via PDH. The first
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// call only primes the rate counters and returns nil. A failing open or
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// sample disables the path permanently (logged once).
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func (d *Detector) engineUtil() map[int]float64 {
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if d.utilPct <= 0 || d.noPDH {
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return nil
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}
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if d.sampler == nil {
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s, err := openGPUEngineSampler()
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if err != nil {
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d.noPDH = true
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d.log.Warn("GPU_FOREIGN_UTIL_PCT is set but per-process GPU counters are unavailable; engine detection disabled", "err", err)
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return nil
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}
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d.sampler = s
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}
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utils, err := d.sampler.sample()
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if err != nil {
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if errors.Is(err, errNotPrimed) {
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return nil
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}
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d.noPDH = true
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d.log.Warn("per-process GPU counters failed; engine detection disabled", "err", err)
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return nil
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}
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return utils
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}
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// detect is the pure core of Check: given the process table and
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// (optionally) the nvidia-smi compute-apps list and the PDH engine
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// utilization, it returns the foreign holders.
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func (d *Detector) detect(ps []Process, apps []computeApp, utils map[int]float64) []string {
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var holders []string
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for _, p := range ps {
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if d.procs[normName(p.Name)] {
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holders = append(holders, fmt.Sprintf("%s (pid %d)", p.Name, p.PID))
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}
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}
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if (d.vramMB > 0 && apps != nil) || (d.utilPct > 0 && utils != nil) {
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names := make(map[int]string, len(ps))
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for _, p := range ps {
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names[p.PID] = p.Name
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}
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for _, a := range apps {
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name := names[a.PID]
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if d.ignore[normName(name)] || a.UsedMB < d.vramMB {
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continue
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}
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if name == "" {
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name = "unknown process"
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}
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holders = append(holders, fmt.Sprintf("%s (pid %d) using %d MiB VRAM", name, a.PID, a.UsedMB))
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}
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// Sorted for stable output (map iteration order is random).
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pids := make([]int, 0, len(utils))
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for pid := range utils {
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pids = append(pids, pid)
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}
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slices.Sort(pids)
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for _, pid := range pids {
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util := utils[pid]
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name := names[pid]
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if d.ignore[normName(name)] || util < float64(d.utilPct) {
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continue
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}
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if name == "" {
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name = "unknown process"
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}
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holders = append(holders, fmt.Sprintf("%s (pid %d) using %.0f%% GPU", name, pid, util))
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}
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}
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return holders
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}
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// queryComputeApps runs nvidia-smi and parses the per-process VRAM list.
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// Note: under Windows' WDDM driver, nvidia-smi only sees compute
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// allocations, so graphics-only games may not appear there — GAME_PROCS is
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// the reliable path on Windows; on Linux both work.
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func queryComputeApps(ctx context.Context) ([]computeApp, error) {
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out, err := exec.CommandContext(ctx, "nvidia-smi",
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"--query-compute-apps=pid,used_memory", "--format=csv,noheader,nounits").Output()
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if err != nil {
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return nil, err
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}
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return parseComputeApps(string(out))
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}
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// QueryVRAMMB returns used and total GPU VRAM in MiB via nvidia-smi.
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// Unlike the per-process list this works under WDDM too.
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func QueryVRAMMB(ctx context.Context) (used, total int, err error) {
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out, err := exec.CommandContext(ctx, "nvidia-smi",
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"--query-gpu=memory.used,memory.total", "--format=csv,noheader,nounits").Output()
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if err != nil {
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return 0, 0, err
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}
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usedStr, totalStr, ok := strings.Cut(strings.TrimSpace(string(out)), ",")
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if !ok {
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return 0, 0, fmt.Errorf("nvidia-smi: unexpected output %q", strings.TrimSpace(string(out)))
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}
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used, err = strconv.Atoi(strings.TrimSpace(usedStr))
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if err != nil {
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return 0, 0, fmt.Errorf("nvidia-smi: unexpected used memory in %q", strings.TrimSpace(string(out)))
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}
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total, err = strconv.Atoi(strings.TrimSpace(totalStr))
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if err != nil {
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return 0, 0, fmt.Errorf("nvidia-smi: unexpected total memory in %q", strings.TrimSpace(string(out)))
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}
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return used, total, nil
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}
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// parseComputeApps parses "pid, used_memory" CSV lines (no header, MiB
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// units). Unsupported rows ("N/A" on WDDM) are skipped.
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func parseComputeApps(out string) ([]computeApp, error) {
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var apps []computeApp
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for _, line := range strings.Split(out, "\n") {
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line = strings.TrimSpace(line)
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if line == "" {
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continue
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}
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pidStr, memStr, ok := strings.Cut(line, ",")
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if !ok {
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return nil, fmt.Errorf("nvidia-smi: unexpected line %q", line)
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}
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pid, err := strconv.Atoi(strings.TrimSpace(pidStr))
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if err != nil {
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return nil, fmt.Errorf("nvidia-smi: unexpected pid in %q", line)
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}
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mem, err := strconv.Atoi(strings.TrimSpace(memStr))
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if err != nil {
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continue // "N/A" and friends: unsupported under WDDM
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}
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apps = append(apps, computeApp{PID: pid, UsedMB: mem})
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}
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return apps, nil
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}
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