Env names in reload diff; monitor shows last VRAM check result; harden control channel against floods
- diffConfig reports the env var names (from new struct tags) instead of Go field names, so the reload-env reply names what the user can change - the monitor's GPU line now shows the game detector's last finding (external holders or none) and how long ago the check ran - control channel: 10s per-connection watchdog (abortive force-close), cap of 32 concurrent connections, reload-env rate-limited; command read was already capped at 4 KiB
This commit is contained in:
+64
-22
@@ -728,9 +728,10 @@ func run(ctx context.Context, cfg config.Config, log *slog.Logger, logOut io.Wri
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// Foreign GPU holders (games, other ML jobs) — enabled by GAME_PROCS
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// and/or GPU_FOREIGN_VRAM_MB — hold the lock externally while they run.
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// gw collects the VRAM reading for the status channel.
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gw := &gpuWatch{}
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if len(cfg.GameProcs) > 0 || cfg.GPUForeignVRAMMB > 0 {
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// gw collects the VRAM reading and the last check result for the status
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// channel.
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gw := &gpuWatch{enabled: len(cfg.GameProcs) > 0 || cfg.GPUForeignVRAMMB > 0}
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if gw.enabled {
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det := game.New(cfg.GameProcs, cfg.GPUForeignVRAMMB, cfg.GPUIgnoreProcs, log)
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go gameLoop(ctx, cfg, log, det, lk, ollamaClient, comfySup, gw)
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}
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@@ -836,26 +837,40 @@ func run(ctx context.Context, cfg config.Config, log *slog.Logger, logOut io.Wri
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// (idle); health checks skip it instead of logging an outage.
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var errManagedDown = errors.New("managed upstream intentionally stopped")
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// gpuWatch records the latest VRAM reading from the game detector's poll
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// loop, for the status channel. Known stays false when game detection is
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// not configured (no nvidia-smi polling happens then).
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// gpuWatch records the latest VRAM reading and game-detector finding from
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// the game detector's poll loop, for the status channel. Enabled is false
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// when game detection is not configured (no polling happens then); Known is
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// false until the first successful nvidia-smi reading.
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type gpuWatch struct {
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mu sync.Mutex
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usedMB int
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total int
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known bool
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mu sync.Mutex
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enabled bool
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usedMB int
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total int
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known bool
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foreign string // last Check result: external holders, "" when none
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at time.Time
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}
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func (g *gpuWatch) set(used, total int) {
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func (g *gpuWatch) setVRAM(used, total int) {
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g.mu.Lock()
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g.usedMB, g.total, g.known = used, total, true
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g.mu.Unlock()
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}
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func (g *gpuWatch) get() (used, total int, known bool) {
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func (g *gpuWatch) setCheck(foreign string) {
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g.mu.Lock()
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g.foreign, g.at = foreign, time.Now()
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g.mu.Unlock()
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}
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func (g *gpuWatch) get() (used, total int, known bool, foreign string, ageS int64) {
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g.mu.Lock()
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defer g.mu.Unlock()
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return g.usedMB, g.total, g.known
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ageS = -1
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if !g.at.IsZero() {
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ageS = int64(time.Since(g.at).Seconds())
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}
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return g.usedMB, g.total, g.known, g.foreign, ageS
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}
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// gameLoop polls for foreign GPU holders (a game, another ML job). While one
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@@ -877,8 +892,9 @@ func gameLoop(ctx context.Context, cfg config.Config, log *slog.Logger, det *gam
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if err != nil && ctx.Err() == nil {
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log.Warn("game detection failed", "err", err)
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}
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gw.setCheck(summarizeHolders(holders))
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if used, total, verr := game.QueryVRAMMB(ctx); verr == nil {
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gw.set(used, total)
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gw.setVRAM(used, total)
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}
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switch {
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case len(holders) > 0 && !held:
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@@ -1012,12 +1028,21 @@ func updateLoop(ctx context.Context, interval time.Duration, log *slog.Logger, u
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// restarts. u is nil when AUTO_UPDATE=false.
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func serveControl(ctx context.Context, log *slog.Logger, u *update.Updater, exePath string, applyStaged func(to string), status func() string, reload func() string) {
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var mu sync.Mutex
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var lastTrigger time.Time
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var lastTrigger, lastReload time.Time
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h := func(cmd string) string {
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switch cmd {
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case control.CmdStatus:
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return "OK " + status()
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case control.CmdReloadEnv:
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// reload re-reads the config file from disk; a short limiter
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// keeps a local flood from turning into disk churn.
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mu.Lock()
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if wait := 2*time.Second - time.Since(lastReload); wait > 0 {
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mu.Unlock()
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return fmt.Sprintf("ERR rate limited: retry in %ds", int(wait.Seconds())+1)
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}
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lastReload = time.Now()
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mu.Unlock()
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return reload()
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case control.CmdUpdateNow:
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default:
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@@ -1097,8 +1122,9 @@ type statusSnapshot struct {
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UptimeS int64 `json:"uptime_s"`
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Downstreams []statusDownstream `json:"downstreams"`
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Lock statusLock `json:"lock"`
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// GPU carries the latest VRAM reading; Known is false when game
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// detection (and with it nvidia-smi polling) is not configured.
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// GPU carries the latest VRAM reading and detector finding; Enabled is
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// false when game detection (and with it nvidia-smi polling) is not
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// configured.
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GPU statusGPU `json:"gpu"`
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// MonitorNote is set client-side (never over the wire) when the
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// monitor's own binary differs from the service's version.
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@@ -1106,9 +1132,17 @@ type statusSnapshot struct {
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}
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type statusGPU struct {
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// Enabled reports whether game detection is configured (and with it
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// VRAM polling); when false the other fields carry no information.
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Enabled bool `json:"enabled"`
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UsedMB int `json:"used_mb"`
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TotalMB int `json:"total_mb"`
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Known bool `json:"known"`
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// Foreign is the last detector finding (external GPU holders), empty
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// when the last check found none.
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Foreign string `json:"foreign,omitempty"`
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// AgeS is how long ago the last check ran; -1 before the first check.
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AgeS int64 `json:"age_s"`
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}
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// reloadHandler re-reads and validates the service's config file for
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@@ -1130,15 +1164,19 @@ func reloadHandler(current config.Config, configPath string, restartWhenIdle fun
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}
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}
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// diffConfig lists the names of fields whose values differ between two
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// configs.
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// diffConfig lists the env names of settings whose values differ between
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// two configs (from each field's env tag, so users recognize them).
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func diffConfig(a, b config.Config) []string {
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va, vb := reflect.ValueOf(a), reflect.ValueOf(b)
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t := va.Type()
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var out []string
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for i := 0; i < t.NumField(); i++ {
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if !reflect.DeepEqual(va.Field(i).Interface(), vb.Field(i).Interface()) {
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out = append(out, t.Field(i).Name)
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name := t.Field(i).Tag.Get("env")
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if name == "" {
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name = t.Field(i).Name
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}
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out = append(out, name)
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}
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}
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return out
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@@ -1151,8 +1189,12 @@ func statusProvider(cfg config.Config, lk *lock.Lock, comfySup *supervise.Proces
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Version: version,
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UptimeS: int64(time.Since(started).Seconds()),
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}
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used, total, known := gw.get()
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snap.GPU = statusGPU{UsedMB: used, TotalMB: total, Known: known}
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used, total, known, foreign, ageS := gw.get()
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snap.GPU = statusGPU{
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Enabled: gw.enabled,
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UsedMB: used, TotalMB: total, Known: known,
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Foreign: foreign, AgeS: ageS,
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}
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if cfg.OllamaURL != "" {
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snap.Downstreams = append(snap.Downstreams, statusDownstream{
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Name: "ollama", URL: cfg.OllamaURL, Up: health.get("ollama"),
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@@ -196,8 +196,8 @@ func renderMonitor(snap statusSnapshot, width int) string {
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b.WriteString(fmt.Sprintf(" Queue: %s%d image job(s) waiting%s\x1b[K\n",
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cYellow, snap.Lock.ImageQueue, cReset))
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}
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if snap.GPU.Known {
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b.WriteString(" GPU: " + renderVRAM(snap.GPU.UsedMB, snap.GPU.TotalMB) + "\x1b[K\n")
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if snap.GPU.Enabled {
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b.WriteString(renderGPU(snap.GPU) + "\x1b[K\n")
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}
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if snap.MonitorNote != "" {
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b.WriteString(" " + cYellow + snap.MonitorNote + cReset + "\x1b[K\n")
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@@ -207,6 +207,26 @@ func renderMonitor(snap statusSnapshot, width int) string {
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return b.String()
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}
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// renderGPU renders the GPU line: VRAM usage (when nvidia-smi answered),
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// the game detector's last finding, and how long ago it ran.
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func renderGPU(g statusGPU) string {
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s := " GPU: "
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if g.Known {
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s += renderVRAM(g.UsedMB, g.TotalMB)
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} else {
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s += cDim + "VRAM unknown (nvidia-smi not answering)" + cReset
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}
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if g.Foreign != "" {
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s += " · external: " + cRed + g.Foreign + cReset
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} else {
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s += cDim + " · no external process" + cReset
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}
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if g.AgeS >= 0 {
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s += cDim + fmt.Sprintf(" (checked %s ago)", fmtDur(g.AgeS)) + cReset
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}
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return s
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}
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// renderVRAM renders "4.2 / 16.0 GiB used" (or MiB below 1 GiB).
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func renderVRAM(used, total int) string {
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format := func(mb int) string {
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@@ -2,6 +2,7 @@ package main
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import (
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"gpu-turnstile/internal/config"
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"reflect"
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"strings"
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"testing"
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)
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@@ -30,6 +31,22 @@ func TestRenderMonitor(t *testing.T) {
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t.Errorf("frame missing %q:\n%s", want, frame)
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}
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}
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snap.GPU = statusGPU{Enabled: true, Known: true, UsedMB: 4300, TotalMB: 16384, Foreign: "cyberpunk2077.exe (pid 1234)", AgeS: 12}
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frame = renderMonitor(snap, 80)
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for _, want := range []string{"GPU:", "4.2 GiB / 16.0 GiB used", "external:", "checked 12s ago"} {
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if !strings.Contains(frame, want) {
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t.Errorf("frame missing %q:\n%s", want, frame)
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}
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}
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snap.GPU = statusGPU{Enabled: true, AgeS: 4}
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frame = renderMonitor(snap, 80)
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for _, want := range []string{"VRAM unknown", "no external process"} {
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if !strings.Contains(frame, want) {
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t.Errorf("frame missing %q:\n%s", want, frame)
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}
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}
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}
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func TestFmtDur(t *testing.T) {
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@@ -50,7 +67,19 @@ func TestDiffConfig(t *testing.T) {
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b.LogLevel = -4
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b.GameProcs = []string{"game.exe"}
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got := diffConfig(a, b)
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if len(got) != 2 || got[0] != "GameProcs" || got[1] != "LogLevel" {
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t.Fatalf("got %v, want [GameProcs LogLevel]", got)
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if len(got) != 2 || got[0] != "GAME_PROCS" || got[1] != "LOGLEVEL" {
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t.Fatalf("got %v, want [GAME_PROCS LOGLEVEL]", got)
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}
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}
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// Every Config field must carry an env tag so user-facing output (the
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// reload diff) can name the setting the user would actually change.
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func TestConfigFieldsHaveEnvTags(t *testing.T) {
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typ := reflect.TypeOf(config.Config{})
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for i := 0; i < typ.NumField(); i++ {
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f := typ.Field(i)
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if f.Tag.Get("env") == "" {
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t.Errorf("config.Config.%s has no env tag", f.Name)
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}
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}
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}
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+40
-38
@@ -13,43 +13,45 @@ import (
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"time"
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)
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// Config holds every gpu-turnstile setting.
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// Config holds every gpu-turnstile setting. Each field's env tag names the
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// environment variable / config-file key that sets it; user-facing output
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// (e.g. the reload diff) uses those names, never the Go field names.
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type Config struct {
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ListenOllama string
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ListenComfy string
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OllamaURL string
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ComfyURL string
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UnloadTimeout time.Duration
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JobTimeout time.Duration
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LLMWaitTimeout time.Duration
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ListenOllama string `env:"LISTEN_OLLAMA"`
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ListenComfy string `env:"LISTEN_COMFY"`
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OllamaURL string `env:"OLLAMA_URL"`
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ComfyURL string `env:"COMFY_URL"`
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UnloadTimeout time.Duration `env:"UNLOAD_TIMEOUT"`
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JobTimeout time.Duration `env:"JOB_TIMEOUT"`
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LLMWaitTimeout time.Duration `env:"LLM_WAIT_TIMEOUT"`
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UnloadPollInterval time.Duration
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HistoryPollInterval time.Duration
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ProbeTimeout time.Duration
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HealthInterval time.Duration
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FreeTimeout time.Duration
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WarmTimeout time.Duration
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ShutdownTimeout time.Duration
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BackoffInitial time.Duration
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BackoffMax time.Duration
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PromptCaptureLimit int64
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UnloadPollInterval time.Duration `env:"UNLOAD_POLL_INTERVAL"`
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HistoryPollInterval time.Duration `env:"HISTORY_POLL_INTERVAL"`
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ProbeTimeout time.Duration `env:"PROBE_TIMEOUT"`
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HealthInterval time.Duration `env:"HEALTH_INTERVAL"`
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FreeTimeout time.Duration `env:"FREE_TIMEOUT"`
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WarmTimeout time.Duration `env:"WARM_TIMEOUT"`
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ShutdownTimeout time.Duration `env:"SHUTDOWN_TIMEOUT"`
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BackoffInitial time.Duration `env:"BACKOFF_INITIAL"`
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BackoffMax time.Duration `env:"BACKOFF_MAX"`
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PromptCaptureLimit int64 `env:"PROMPT_CAPTURE_LIMIT"`
|
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|
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AutoUpdate bool
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UpdateInterval time.Duration
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UpdateRepo string
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UpdateAsset string
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AutoUpdate bool `env:"AUTO_UPDATE"`
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UpdateInterval time.Duration `env:"UPDATE_INTERVAL"`
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UpdateRepo string `env:"UPDATE_REPO"`
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UpdateAsset string `env:"UPDATE_ASSET"`
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|
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// AppVersion is the version the user wants to run: "dev" disables
|
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// updates, "stable" tracks the latest release, anything else is an
|
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// exact vX.Y.Z release to pin. From APP_VER; defaults to "stable".
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AppVersion string
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AppVersion string `env:"APP_VER"`
|
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|
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// LLMBusyMode is "wait" (hold requests until the lock is free or
|
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// LLMWaitTimeout expires) or "reject" (immediately answer with
|
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// LLMBusyStatus + Retry-After when an image job is active or pending).
|
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LLMBusyMode string
|
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LLMBusyStatus int
|
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BusyRetryAfter int
|
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LLMBusyMode string `env:"LLM_BUSY_MODE"`
|
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LLMBusyStatus int `env:"LLM_BUSY_STATUS"`
|
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BusyRetryAfter int `env:"BUSY_RETRY_AFTER"`
|
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|
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// ComfyCmd spawns and supervises a ComfyUI server on demand. When
|
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// ComfyCmd is empty but ComfyDir is set, management is enabled with the
|
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@@ -59,10 +61,10 @@ type Config struct {
|
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// set explicitly. The managed server is stopped after ComfyIdleTimeout
|
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// without requests, freeing its VRAM; ComfyStartTimeout bounds how long
|
||||
// a request waits for it to come up.
|
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ComfyCmd string
|
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ComfyDir string
|
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ComfyIdleTimeout time.Duration
|
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ComfyStartTimeout time.Duration
|
||||
ComfyCmd string `env:"COMFY_CMD"`
|
||||
ComfyDir string `env:"COMFY_DIR"`
|
||||
ComfyIdleTimeout time.Duration `env:"COMFY_IDLE_TIMEOUT"`
|
||||
ComfyStartTimeout time.Duration `env:"COMFY_START_TIMEOUT"`
|
||||
|
||||
// GameProcs (GAME_PROCS) is a watch list of process names; while any of
|
||||
// them runs, the GPU is treated as held by a foreign process. The
|
||||
@@ -70,15 +72,15 @@ type Config struct {
|
||||
// when a process not in GPUIgnoreProcs (GPU_IGNORE_PROCS) holds more than
|
||||
// that many MiB of VRAM. GamePollInterval (GAME_POLL_INTERVAL) is how
|
||||
// often both checks run.
|
||||
GameProcs []string
|
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GPUForeignVRAMMB int
|
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GPUIgnoreProcs []string
|
||||
GamePollInterval time.Duration
|
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GameProcs []string `env:"GAME_PROCS"`
|
||||
GPUForeignVRAMMB int `env:"GPU_FOREIGN_VRAM_MB"`
|
||||
GPUIgnoreProcs []string `env:"GPU_IGNORE_PROCS"`
|
||||
GamePollInterval time.Duration `env:"GAME_POLL_INTERVAL"`
|
||||
|
||||
WarmModel string
|
||||
LogLevel slog.Level
|
||||
LogJSON bool
|
||||
LogFile string
|
||||
WarmModel string `env:"WARM_MODEL"`
|
||||
LogLevel slog.Level `env:"LOGLEVEL"`
|
||||
LogJSON bool `env:"LOG_FORMAT"`
|
||||
LogFile string `env:"LOG_FILE"`
|
||||
}
|
||||
|
||||
// Defaults returns the configuration used when neither the environment nor
|
||||
|
||||
@@ -7,6 +7,13 @@
|
||||
// triggers, so the worst a local user can cause is a cheap, throttled
|
||||
// check and a GPU-idle-gated restart onto a signed binary.
|
||||
//
|
||||
// Abuse hardening: the command read is capped (4 KiB), each connection is
|
||||
// force-closed after connTimeout so a stalled client cannot pin a goroutine
|
||||
// (or a Windows pipe instance) forever, and concurrently served connections
|
||||
// are capped at maxConns — beyond that, connections are closed on arrival.
|
||||
// On Windows the pipe's ACL additionally denies network logons, so the
|
||||
// channel cannot be reached from another machine.
|
||||
//
|
||||
// Protocol: the client writes one command line, the server answers with
|
||||
// one reply line ("OK ..." or "ERR ...") and hangs up.
|
||||
package control
|
||||
@@ -17,6 +24,7 @@ import (
|
||||
"fmt"
|
||||
"io"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
// CmdUpdateNow asks the service to check for, stage and (once the GPU is
|
||||
@@ -37,9 +45,50 @@ var ErrUnavailable = errors.New("control channel unavailable")
|
||||
// line. It must start with "OK " or "ERR ".
|
||||
type Handler func(cmd string) string
|
||||
|
||||
// connTimeout bounds one connection's lifetime: a client that stops
|
||||
// mid-command or never reads the reply would otherwise pin its goroutine
|
||||
// (and on Windows one of the pipe instances) indefinitely. A var so tests
|
||||
// can shrink it.
|
||||
var connTimeout = 10 * time.Second
|
||||
|
||||
// maxConns caps concurrently served connections; beyond it, new
|
||||
// connections are closed on arrival. Bound on the goroutines a local
|
||||
// flood can pile up.
|
||||
const maxConns = 32
|
||||
|
||||
var connSem = make(chan struct{}, maxConns)
|
||||
|
||||
// serve dispatches connection handling under the concurrency cap. It
|
||||
// returns false when the cap is reached — the caller must then close the
|
||||
// connection itself.
|
||||
func serve(c io.ReadWriteCloser, h Handler) bool {
|
||||
select {
|
||||
case connSem <- struct{}{}:
|
||||
go func() {
|
||||
defer func() { <-connSem }()
|
||||
serveConn(c, h)
|
||||
}()
|
||||
return true
|
||||
default:
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// forceCloser is implemented by connections that can be torn down
|
||||
// abortively, unblocking pending reads and writes (Windows pipe:
|
||||
// DisconnectNamedPipe; unix socket: a deadline in the past). The
|
||||
// connection watchdog uses it; normal closes still flush the reply.
|
||||
type forceCloser interface {
|
||||
ForceClose() error
|
||||
}
|
||||
|
||||
// serveConn runs the line protocol on one accepted connection.
|
||||
func serveConn(c io.ReadWriteCloser, h Handler) {
|
||||
defer c.Close()
|
||||
if fc, ok := c.(forceCloser); ok {
|
||||
timer := time.AfterFunc(connTimeout, func() { fc.ForceClose() })
|
||||
defer timer.Stop()
|
||||
}
|
||||
line, err := bufio.NewReader(io.LimitReader(c, 4096)).ReadString('\n')
|
||||
cmd := strings.TrimSpace(line)
|
||||
if cmd == "" {
|
||||
|
||||
@@ -37,12 +37,24 @@ func Serve(ctx context.Context, h Handler, log *slog.Logger) error {
|
||||
if err != nil {
|
||||
return // shutting down
|
||||
}
|
||||
go serveConn(c, h)
|
||||
uc := unixConn{c}
|
||||
if !serve(uc, h) {
|
||||
uc.ForceClose()
|
||||
}
|
||||
}
|
||||
}()
|
||||
return nil
|
||||
}
|
||||
|
||||
// unixConn adds an abortive ForceClose to net.Conn: a deadline in the
|
||||
// past fails pending and future I/O immediately.
|
||||
type unixConn struct{ net.Conn }
|
||||
|
||||
func (c unixConn) ForceClose() error {
|
||||
c.SetDeadline(time.Now().Add(-time.Second)) //nolint:errcheck // best effort
|
||||
return c.Conn.Close()
|
||||
}
|
||||
|
||||
// Ask sends one command to the running service and returns its reply.
|
||||
func Ask(cmd string) (string, error) {
|
||||
c, err := net.DialTimeout("unix", sockPath, 2*time.Second)
|
||||
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
"net"
|
||||
"strings"
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
func TestRoundTrip(t *testing.T) {
|
||||
@@ -44,3 +45,59 @@ func TestEmptyReplyIsUnavailable(t *testing.T) {
|
||||
t.Fatalf("err = %v, want ErrUnavailable", err)
|
||||
}
|
||||
}
|
||||
|
||||
func TestServeCap(t *testing.T) {
|
||||
for i := 0; i < maxConns; i++ {
|
||||
connSem <- struct{}{}
|
||||
}
|
||||
defer func() {
|
||||
for i := 0; i < maxConns; i++ {
|
||||
<-connSem
|
||||
}
|
||||
}()
|
||||
server, client := net.Pipe()
|
||||
defer server.Close()
|
||||
defer client.Close()
|
||||
if serve(server, func(string) string { return "OK" }) {
|
||||
t.Fatal("serve accepted a connection beyond the cap")
|
||||
}
|
||||
}
|
||||
|
||||
// forcePipe records ForceClose calls for the watchdog test.
|
||||
type forcePipe struct {
|
||||
net.Conn
|
||||
forced chan struct{}
|
||||
}
|
||||
|
||||
func (c forcePipe) ForceClose() error {
|
||||
err := c.Conn.Close()
|
||||
close(c.forced)
|
||||
return err
|
||||
}
|
||||
|
||||
func TestConnWatchdog(t *testing.T) {
|
||||
old := connTimeout
|
||||
connTimeout = 50 * time.Millisecond
|
||||
defer func() { connTimeout = old }()
|
||||
|
||||
server, client := net.Pipe()
|
||||
defer client.Close()
|
||||
fc := forcePipe{Conn: server, forced: make(chan struct{})}
|
||||
done := make(chan struct{})
|
||||
go func() {
|
||||
serveConn(fc, func(string) string { return "OK" })
|
||||
close(done)
|
||||
}()
|
||||
// The client never sends anything; the watchdog must tear the
|
||||
// connection down instead of blocking forever.
|
||||
select {
|
||||
case <-fc.forced:
|
||||
case <-time.After(5 * time.Second):
|
||||
t.Fatal("watchdog did not force-close the stalled connection")
|
||||
}
|
||||
select {
|
||||
case <-done:
|
||||
case <-time.After(5 * time.Second):
|
||||
t.Fatal("serveConn still blocked after the force close")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,7 +86,10 @@ func Serve(ctx context.Context, h Handler, log *slog.Logger) error {
|
||||
windows.CloseHandle(pipe)
|
||||
continue
|
||||
}
|
||||
go serveConn(&pipeConn{f: os.NewFile(uintptr(pipe), pipePath), h: pipe}, h)
|
||||
conn := &pipeConn{f: os.NewFile(uintptr(pipe), pipePath), h: pipe}
|
||||
if !serve(conn, h) {
|
||||
conn.ForceClose()
|
||||
}
|
||||
}
|
||||
}()
|
||||
return nil
|
||||
@@ -114,6 +117,14 @@ func (c *pipeConn) Close() error {
|
||||
return c.f.Close()
|
||||
}
|
||||
|
||||
// ForceClose aborts the connection without flushing: disconnecting
|
||||
// unblocks pending reads and writes at the cost of possibly discarding an
|
||||
// unread reply. Used by the connection watchdog; normal closes flush.
|
||||
func (c *pipeConn) ForceClose() error {
|
||||
windows.DisconnectNamedPipe(c.h) //nolint:errcheck // best effort
|
||||
return c.f.Close()
|
||||
}
|
||||
|
||||
// Ask sends one command to the running service and returns its reply.
|
||||
func Ask(cmd string) (string, error) {
|
||||
name, err := windows.UTF16PtrFromString(pipePath)
|
||||
|
||||
Reference in New Issue
Block a user