Env names in reload diff; monitor shows last VRAM check result; harden control channel against floods

- diffConfig reports the env var names (from new struct tags) instead of
  Go field names, so the reload-env reply names what the user can change
- the monitor's GPU line now shows the game detector's last finding
  (external holders or none) and how long ago the check ran
- control channel: 10s per-connection watchdog (abortive force-close),
  cap of 32 concurrent connections, reload-env rate-limited; command
  read was already capped at 4 KiB
This commit is contained in:
mram
2026-09-22 09:24:27 +02:00
parent 4bd5f34ce7
commit 8fccd333aa
8 changed files with 288 additions and 66 deletions
+13 -1
View File
@@ -37,12 +37,24 @@ func Serve(ctx context.Context, h Handler, log *slog.Logger) error {
if err != nil {
return // shutting down
}
go serveConn(c, h)
uc := unixConn{c}
if !serve(uc, h) {
uc.ForceClose()
}
}
}()
return nil
}
// unixConn adds an abortive ForceClose to net.Conn: a deadline in the
// past fails pending and future I/O immediately.
type unixConn struct{ net.Conn }
func (c unixConn) ForceClose() error {
c.SetDeadline(time.Now().Add(-time.Second)) //nolint:errcheck // best effort
return c.Conn.Close()
}
// Ask sends one command to the running service and returns its reply.
func Ask(cmd string) (string, error) {
c, err := net.DialTimeout("unix", sockPath, 2*time.Second)