Add GPU_FOREIGN_UTIL_PCT: game detection via per-process GPU 3D-engine usage

Reads the same PDH counters as Task Manager (\GPU Engine(*)\Utilization
Percentage, locale-independent via PdhAddEnglishCounterW), which cover
graphics work under WDDM — games are caught without an exe list and the
offender is named. Windows-only; a missing or failing counter disables
the path with one log line. dwm (the desktop compositor) joins the
default ignore list.
This commit is contained in:
mram
2026-09-22 10:53:29 +02:00
parent 8fccd333aa
commit d259b2e96c
11 changed files with 387 additions and 72 deletions
+17 -11
View File
@@ -34,8 +34,8 @@ Each consumer is enabled by setting its URL (`OLLAMA_URL`, `COMFY_URL`) and
disabled by leaving it empty — at least one is required. With only Ollama
the proxy is a pass-through (no image jobs can arrive); with only ComfyUI
the Ollama unload/warm steps are skipped. A third, URL-less consumer —
detection of foreign GPU holders such as games — is enabled by `GAME_PROCS`
and/or `GPU_FOREIGN_VRAM_MB` (see below).
detection of foreign GPU holders such as games — is enabled by `GAME_PROCS`,
`GPU_FOREIGN_VRAM_MB` and/or `GPU_FOREIGN_UTIL_PCT` (see below).
## Configuration
@@ -64,7 +64,8 @@ override file values. Invalid values fail at startup.
| `COMFY_START_TIMEOUT` | `2m` | Max wait for the managed ComfyUI to come up |
| `GAME_PROCS` | _(empty = disabled)_ | Process names (comma-separated); while any runs, the GPU counts as held: requests wait, Ollama unloads, managed ComfyUI stops |
| `GPU_FOREIGN_VRAM_MB` | `0` (disabled) | Also treat the GPU as held when a non-ignored process uses more VRAM than this (needs nvidia-smi) |
| `GPU_IGNORE_PROCS` | `ollama,ollama app,ollama_llama_server,python,pythonw` | Process names never counted as foreign GPU users |
| `GPU_FOREIGN_UTIL_PCT` | `0` (disabled) | Also treat the GPU as held when a non-ignored process uses more than this percent of the GPU 3D engine (Windows PDH counters — what Task Manager shows; catches games without an exe list) |
| `GPU_IGNORE_PROCS` | `ollama,ollama app,ollama_llama_server,python,pythonw,dwm` | Process names never counted as foreign GPU users |
| `GAME_POLL_INTERVAL` | `15s` | How often game/VRAM detection runs (don't go below ~10s — nvidia-smi polls keep the GPU awake) |
| `LOGLEVEL` | `warn` | `info` logs every request (colored arrows in text mode), `debug` adds lock transitions. `LOG_LEVEL` works as an alias |
| `LOG_FORMAT` | `text` | `json` for structured JSON logs |
@@ -148,20 +149,25 @@ adds a `BindPaths=` to the systemd unit on Linux. Re-run it after changing
Want to game on the same GPU without Ollama/ComfyUI squatting on the VRAM?
gpu-turnstile can watch for foreign GPU holders and, while one is active,
make LLM/image requests wait (or 503, per `LLM_BUSY_MODE`), unload Ollama's
models and stop the managed ComfyUI so the game gets the memory. Two
models and stop the managed ComfyUI so the game gets the memory. Three
detection paths, each optional, polled every `GAME_POLL_INTERVAL` (15s):
```
GAME_PROCS=cyberpunk2077.exe,bg3.exe # the reliable way on Windows
GPU_FOREIGN_UTIL_PCT=30 # zero-config on Windows: any non-ignored
# process using >30% of the GPU 3D engine
GAME_PROCS=cyberpunk2077.exe,bg3.exe # explicit exe watch list
GPU_FOREIGN_VRAM_MB=1024 # catch-all via nvidia-smi
```
`GAME_PROCS` matches running process names (case-insensitive, `.exe`
optional). `GPU_FOREIGN_VRAM_MB` asks nvidia-smi which processes hold GPU
memory and treats anything not in `GPU_IGNORE_PROCS` above the threshold as
foreign — handy as a catch-all, but note that under Windows' WDDM driver
graphics-only games may not show up in nvidia-smi's per-process list, so
name your games in `GAME_PROCS` there; on Linux both paths work. When the
`GPU_FOREIGN_UTIL_PCT` reads the same per-process GPU engine counters as
Task Manager (PDH), which cover graphics work under Windows' WDDM driver —
so games show up without naming them, and the offender is named in the log
and monitor. Windows-only. `GAME_PROCS` matches running process names
(case-insensitive, `.exe` optional). `GPU_FOREIGN_VRAM_MB` asks nvidia-smi
which processes hold GPU memory and treats anything not in
`GPU_IGNORE_PROCS` above the threshold as foreign — handy as a catch-all on
Linux, but under WDDM graphics-only games may not show up in nvidia-smi's
per-process list, so on Windows prefer `GPU_FOREIGN_UTIL_PCT`. When the
game exits, requests resume automatically.
## Build and run